
React Native [cxx1429] Error When Building With Cmake Using Solution
You can fix the "[CXX1429] error when building with cmake using" error by changing the ReactNative-application.cmake file.
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Open "/node_modules/react-native/ReactAndroid/cmake-utils/ReactNative-application.cmake" And replace the code with the code below.:
# Copyright (c) Meta Platforms, Inc. and affiliates.
#
# This source code is licensed under the MIT license found in the
# LICENSE file in the root directory of this source tree.
# This CMake file takes care of creating everything you need to build and link
# your C++ source code in a React Native Application for Android.
# You just need to call `project(<my_project_name>)` and import this file.
# Specifically this file will:
# - Take care of creating a shared library called as your project
# - Take care of setting the correct compile options
# - Include all the pre-built libraries in your build graph
# - Link your library against those prebuilt libraries so you can access JSI, Fabric, etc.
# - Link your library against any autolinked library.
# - Make sure ccache is used as part of the compilation process, if you have it installed.
cmake_minimum_required(VERSION 3.13)
set(CMAKE_VERBOSE_MAKEFILE on)
include(${CMAKE_CURRENT_LIST_DIR}/folly-flags.cmake)
# We configured the REACT_COMMON_DIR variable as it's commonly used to reference
# shared C++ code in other targets.
set(REACT_COMMON_DIR ${REACT_ANDROID_DIR}/../ReactCommon)
# If you have ccache installed, we're going to honor it.
find_program(CCACHE_FOUND ccache)
if(CCACHE_FOUND)
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ccache)
endif(CCACHE_FOUND)
set(BUILD_DIR ${PROJECT_BUILD_DIR})
if(CMAKE_HOST_WIN32)
string(REPLACE "\\" "/" BUILD_DIR ${BUILD_DIR})
string(REPLACE "\\" "/" REACT_ANDROID_DIR ${REACT_ANDROID_DIR})
endif()
if (PROJECT_ROOT_DIR)
# This empty `if` is just to silence a CMake warning and make sure the `PROJECT_ROOT_DIR`
# variable is defined if user need to access it.
endif ()
file(GLOB input_SRC CONFIGURE_DEPENDS
${REACT_ANDROID_DIR}/cmake-utils/default-app-setup/*.cpp
${BUILD_DIR}/generated/autolinking/src/main/jni/*.cpp)
add_library(${CMAKE_PROJECT_NAME} SHARED ${input_SRC})
target_include_directories(${CMAKE_PROJECT_NAME}
PUBLIC
${CMAKE_CURRENT_SOURCE_DIR}
${PROJECT_BUILD_DIR}/generated/autolinking/src/main/jni)
target_compile_options(${CMAKE_PROJECT_NAME}
PRIVATE
-Wall
-Werror
# We suppress cpp #error and #warning to don't fail the build
# due to use migrating away from
# #include <react/renderer/graphics/conversions.h>
# This can be removed for React Native 0.73
-Wno-error=cpp
-fexceptions
-frtti
-std=c++20
-DLOG_TAG=\"ReactNative\"
-DFOLLY_NO_CONFIG=1
)
# Prefab packages from React Native
find_package(ReactAndroid REQUIRED CONFIG)
add_library(jsi ALIAS ReactAndroid::jsi)
add_library(reactnative ALIAS ReactAndroid::reactnative)
find_package(fbjni REQUIRED CONFIG)
add_library(fbjni ALIAS fbjni::fbjni)
target_link_libraries(${CMAKE_PROJECT_NAME}
fbjni # via 3rd party prefab
jsi # prefab ready
reactnative # prefab ready
)
# We use an interface target to propagate flags to all the generated targets
# such as the folly flags or others.
add_library(common_flags INTERFACE)
target_compile_options(common_flags INTERFACE ${folly_FLAGS})
# If project is on RN CLI v9, then we can use the following lines to link against the autolinked 3rd party libraries.
if(EXISTS ${PROJECT_BUILD_DIR}/generated/autolinking/src/main/jni/Android-autolinking.cmake)
include(${PROJECT_BUILD_DIR}/generated/autolinking/src/main/jni/Android-autolinking.cmake)
target_link_libraries(${CMAKE_PROJECT_NAME} ${AUTOLINKED_LIBRARIES})
foreach(autolinked_library ${AUTOLINKED_LIBRARIES})
target_link_libraries(${autolinked_library} common_flags)
endforeach()
endif()
# If project is running codegen at the app level, we want to link and build the generated library.
if(EXISTS ${PROJECT_BUILD_DIR}/generated/source/codegen/jni/CMakeLists.txt)
add_subdirectory(${PROJECT_BUILD_DIR}/generated/source/codegen/jni/ codegen_app_build)
get_property(APP_CODEGEN_TARGET DIRECTORY ${PROJECT_BUILD_DIR}/generated/source/codegen/jni/ PROPERTY BUILDSYSTEM_TARGETS)
target_link_libraries(${CMAKE_PROJECT_NAME} ${APP_CODEGEN_TARGET})
target_link_libraries(${APP_CODEGEN_TARGET} common_flags)
# We need to pass the generated header and module provider to the OnLoad.cpp file so
# local app modules can properly be linked.
string(REGEX REPLACE "react_codegen_" "" APP_CODEGEN_HEADER "${APP_CODEGEN_TARGET}")
target_compile_options(${CMAKE_PROJECT_NAME}
PRIVATE
-DREACT_NATIVE_APP_CODEGEN_HEADER="${APP_CODEGEN_HEADER}.h"
-DREACT_NATIVE_APP_COMPONENT_DESCRIPTORS_HEADER="react/renderer/components/${APP_CODEGEN_HEADER}/ComponentDescriptors.h"
-DREACT_NATIVE_APP_COMPONENT_REGISTRATION=${APP_CODEGEN_HEADER}_registerComponentDescriptorsFromCodegen
-DREACT_NATIVE_APP_MODULE_PROVIDER=${APP_CODEGEN_HEADER}_ModuleProvider
)
endif()
# We set REACTNATIVE_MERGED_SO so libraries/apps can selectively decide to depend on either libreactnative.so
# or link against a old prefab target (this is needed for React Native 0.76 on).
set(REACTNATIVE_MERGED_SO true)
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